Android Studio 2.2 Mac Download
Android Studio two.3.3 Download For MAC Emulator it is a unmarried click direct full offline installer standalone setup direct google drive link of Android Studio latest version For Mac OS. Unlike the iPhone OS SDK and Microsoft's SDK, thankfully the Android SDK is available for both Windows and Mac. Here'south what you will need to exercise to access the Android 2.2 Froyo Emulator: 1. First download the Android SDK for either Mac or Windows. One time yous have downloaded the SDK, extract it.
- Get the Palpitate SDK
- iOS setup
- Android setup
System requirements
To install and run Flutter,your development surround must run into these minimum requirements:
- Operating Systems: macOS (64-chip)
- Disk Space: 2.8 GB (does non include disk infinite for IDE/tools).
- Tools: Palpitate depends on these control-line tools being availablein your environment.
-
fustigate -
gyre -
git2.10 -
mkdir -
rm -
unzip -
which
-
Go the Flutter SDK
-
Download the following installation bundle to get the lateststable release of the Palpitate SDK:
For other release channels, and older builds,see the SDK releases page.
-
Extract the file in the desired location, for example: Download vmware fusion 10 for mac.
If y'all don't want to install a stock-still version of the installation bundle, you can skip steps 1 and 2. Instead, get the source code from the Flutter repoon GitHub with the post-obit command:
You can also change branches or tags every bit needed.For example, to get just the stable version:
-
Add the
fluttertool to your path:This control sets your
PATHvariable for thecurrent last window only.To permanently add Flutter to your path, seeUpdate your path. -
Optionally, pre-download evolution binaries:
The
palpitatetool downloads platform-specific development binaries asneeded. For scenarios where pre-downloading these artifacts is preferable(for example, in hermetic build environments,or with intermittent network availability), iOSand Android binaries can be downloaded ahead of time by running:For boosted download options, see
flutter aid precache.
You are now fix to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter.
Run flutter doctor
Run the following control to run into if there are any dependencies you need toinstall to complete the setup (for verbose output, add together the -5 flag):
This command checks your environment and displays a written report to the terminalwindow. The Sprint SDK is bundled with Flutter; information technology is not necessary to installDart separately. Check the output carefully for other software y'all mightneed to install or further tasks to perform (shown in assuming text).
For example:
The following sections draw how to perform these tasks and terminate the setupprocess. Chrome 8 download for mac.
One time yous have installed whatsoever missing dependencies, run the flutter doctorcontrol again to verify that you've set everything up correctly.
Alert: The flutter tool uses Google Analytics to anonymously study feature usage statistics and basic crash reports. This data is used to help amend Flutter tools over time.
Palpitate tool analytics are non sent on the very first run. To disable reporting, blazon flutter config --no-analytics. To brandish the current setting, type palpitate config. If y'all opt out of analytics, an opt-out result is sent, so no further information is sent by the Flutter tool.
By downloading the Flutter SDK, yous concord to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may ship usage metrics and crash reports to Google.
Update your path
Y'all can update your PATH variable for the current session atthe control line, as shown in Become the Palpitate SDK.You lot'll probably want to update this variable permanently,so you can run flutter commands in any concluding session.
The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically y'all add a line to a file that is executedwhenever you open a new window. For instance:
- Decide the directory where yous placed the Flutter SDK.You lot need this in Step three.
- Open (or create) the
rcfile for your shell.Typingrepeat $SHELLin your Terminal tells youwhich trounce you're using.If y'all're using Fustigate,edit$HOME/.bash_profileor$Dwelling house/.bashrc.If you're using Z shell, edit$HOME/.zshrc.If you're using a unlike shell, the file pathand filename will be different on your motorcar. -
Add the following line and change
[PATH_TO_FLUTTER_GIT_DIRECTORY]to bethe path where you lot cloned Palpitate'southward git repo: - Run
source $Home/.<rc file>to refresh the current window,or open a new concluding window toautomatically source the file. -
Verify that the
flutter/bindirectoryis now in your PATH by running:Verify that the
palpitatecommand is available by running:
Note: As of Flutter's 1.xix.0 dev release, the Flutter SDK contains the dart command alongside the flutter command so that you lot can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the uniform version of Sprint, but if you've downloaded the Dart SDK separately, make sure that the Flutter version of sprint is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome Os), tells you whether the flutter and dart commands originate from the same bin directory and are therefore compatible. (Some versions of Windows support a similar where command.)
Every bit shown above, the ii commands don't come up from the same bin directory. Update your path to use commands from /path-to-flutter-sdk/bin earlier commands from /usr/local/bin (in this case). After updating your beat out for the alter to take event, running the which or where command again should show that the flutter and dart commands now come up from the aforementioned directory.
To learn more than most the dart command, run dart -h from the command line, or see the dart tool folio.
Platform setup
macOS supports developing Flutter apps in iOS, Android,and the spider web (technical preview release).Complete at least 1 of the platform setup steps at present,to be able to build and run your showtime Flutter app.
iOS setup
Install Xcode
To develop Flutter apps for iOS, y'all need a Mac with Xcode installed.
- Install the latest stable version of Xcode(using web download or the Mac App Store).
-
Configure the Xcode command-line tools to employ thenewly-installed version of Xcode byrunning the following from the control line:
This is the correct path for most cases,when you want to use the latest version of Xcode.If you lot demand to use a different version,specify that path instead.
- Brand sure the Xcode license agreement is signed byeither opening Xcode in one case and confirming or running
sudo xcodebuild -licensefrom the control line.
Versions older than the latest stable version may even so work,just are non recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
Android Studio 2.2 Download Mac Installer
With Xcode, you'll exist able to run Flutter apps onan iOS device or on the simulator.
Ready the iOS simulator
To set up to run and test your Palpitate app on the iOS simulator,follow these steps:
-
On your Mac, find the Simulator via Spotlight orby using the post-obit command:
- Make sure your simulator is using a 64-bit device(iPhone 5s or subsequently) by checking the settings inthe simulator's Hardware > Device menu.
- Depending on your evolution car's screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window > Physical Size or Window > Pixel Accurateoptions if your computer'southward resolution is loftier enough.
- If y'all are using a version of Xcode olderthan ix.ane, you should instead gear up the device scalein the Window > Scale card.
Create and run a uncomplicated Flutter app
To create your first Palpitate app and test your setup,follow these steps:
-
Create a new Flutter app by running the following from thecommand line:
-
A
my_appdirectory is created, containing Flutter'due south starter app.Enter this directory: -
To launch the app in the Simulator,ensure that the Simulator is running and enter:
Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyou'll need to fix concrete device deployment in Xcodeand an Apple Developer account. If your app is using Palpitate plugins,you lot volition also need the third-party CocoaPods dependency managing director.
-
You tin can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and fix CocoaPods past running the following commands:
Note: The default version of Cherry requires
sudoto install the CocoaPods jewel. If yous are using a Ruby Version manager, y'all may need to run withoutsudo. -
Follow the Xcode signing period to provision your project:
- Open the default Xcode workspace in your project byrunning
open up ios/Runner.xcworkspacein a terminalwindow from your Flutter projection directory. - Select the device you intend to deploy to in the devicedrop-downward carte side by side to the run button.
- Select the
Runnerproject in the left navigation panel. - In the
Runnertarget settings folio,brand sure your Development Team is selected.The UI varies depending on your version of Xcode.- For Xcode x, await under Full general > Signing > Squad.
- For Xcode xi and newer, expect underSigning & Capabilities > Team.
When you select a team,Xcode creates and downloads a Evolution Document,registers your device with your account,and creates and downloads a provisioning profile (if needed).
- To commencement your first iOS development project,you might need to sign intoXcode with your Apple ID. Evolution and testing is supported for any Apple ID.Enrolling in the Apple tree Programmer Programme is required todistribute your app to the App Shop.For details almost membership types,see Choosing a Membership.
-
The first time you employ an attached physical device for iOSdevelopment, you demand to trust both your Mac and theDevelopment Document on that device.Select
Trustin the dialog prompt whenfirst connecting the iOS device to your Mac.Then, go to the Settings app on the iOS device,select Full general > Device Managementand trust your Certificate.For first time users, you may need to selectFull general > Profiles > Device Management instead.
-
If automatic signing fails in Xcode, verify that the project'sFull general > Identity > Bundle Identifier value is unique.
- Open the default Xcode workspace in your project byrunning
-
Commencement your app past running
palpitate runor clicking the Run button in Xcode.
Android setup
Annotation: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. Even so, y'all can write your Flutter apps in a number of editors; a later footstep discusses that.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the 'Android Studio Setup Wizard'.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required past Flutterwhen developing for Android.
Fix your Android device
To prepare to run and test your Palpitate app on an Android device,y'all need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
- Windows-merely: Install the Google USBDriver.
- Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
- In the terminal, run the
palpitate devicescommand to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where youradbtool is based. If yous desire Flutter to use a different installationof the Android SDK, you lot must set up theANDROID_SDK_ROOTenvironmentvariable to that installation directory.
Set upwards the Android emulator
Android Studio 2.1.3 Download
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
- EnableVM accelerationon your car.
- Launch Android Studio, click the AVD Managericon, and select Create Virtual Device…
- In older versions of Android Studio, you should insteadlaunch Android Studio > Tools > Android > AVD Managing director and selectCreate Virtual Device…. (The Android submenu is only presentwhen inside an Android project.)
- If you lot practice non have a project open, you tin cull Configure > AVD Manager and select Create Virtual Device…
- Cull a device definition and select Next.
- Select one or more system images for the Android versions you wantto emulate, and select Next.An x86 or x86_64 image is recommended.
- Nether Emulated Functioning, select Hardware - GLES ii.0 to enablehardwareacceleration.
-
Verify the AVD configuration is correct, and select Finish.
For details on the above steps, meet ManagingAVDs.
- In Android Virtual Device Managing director, click Run in the toolbar.The emulator starts up and displays the default canvass for yourselected OS version and device.
Web setup
Flutter has early support for edifice web applications using thebeta aqueduct of Flutter. To add back up for web evolution, followthese instructions when y'all've completed the setup above.
Adjacent footstep
Ready your preferred editor.
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Setting up Android Studio takes just a few clicks.
Commencement, exist sure you download the latest version of Android Studio.
Windows
To install Android Studio on Windows, continue as follows:
- If you downloaded an
.exefile (recommended), double-click to launch information technology.If you downloaded a
.zipfile, unpack the ZIP, copy the android-studio folder into your Program Files folder, and then open the android-studio > bin folder and launchstudio64.exe(for 64-bit machines) orstudio.exe(for 32-bit machines). - Follow the setup wizard in Android Studio and install any SDK packages that it recommends.
That's it.The following video shows each step of the setup procedure when using the recommended.exe download.
As new tools and other APIs become bachelor, Android Studio tells youwith a pop-up, or you can check for updates by clicking Help >Check for Update.
Mac
To install Android Studio on your Mac, go on as follows:
- Launch the Android Studio DMG file.
- Drag and drop Android Studio into the Applications binder, and then launch Android Studio.
- Select whether y'all want to import previous Android Studio settings, so click OK.
- The Android Studio Setup Wizard guides you through the rest of the setup, which includes downloading Android SDK components that are required for development.
That's information technology.The following video shows each pace of the recommended setup procedure.
Android Studio ii.ii Download Mac Iso
Every bit new tools and other APIs get available, Android Studio tells youwith a pop-upwardly, or you tin bank check for updates past clicking Android Studio> Check for Updates.
Note: If you use Android Studio on macOS Mojave or subsequently, you might meet a prompt to permit the IDE to access your agenda, contacts, or photos. This prompt is acquired past new privacy protection mechanisms for applications that access files under the home directory. So, if your project includes files and libraries in your dwelling house directory, and you come across this prompt, you can select Don't Let.
Linux
To install Android Studio on Linux, keep as follows:
- Unpack the
.zipfile you downloaded to an appropriate location for your applications, such as within/usr/local/for your user profile, or/opt/for shared users.If you're using a 64-flake version of Linux, make sure you first install the required libraries for 64-chip machines.
- To launch Android Studio, open a terminal, navigate to the
android-studio/bin/directory, and executestudio.sh. - Select whether you lot want to import previous Android Studio settings or not, then click OK.
- The Android Studio Setup Wizard guides you through the remainder of the setup, which includes downloading Android SDK components that are required for evolution.
Tip:To brand Android Studio available in your list of applications, selectTools > Create Desktop Entry from the Android Studio menu bar.
Required libraries for 64-bit machines
If you are running a 64-bit version of Ubuntu, you need to install some 32-bitlibraries with the post-obit control:
If you are running 64-bit Fedora, the control is:
That's it.The following video shows each pace of the recommended setup process.
Equally new tools and other APIs become available, Android Studio tells youwith a popular-up, or you can check for updates by clicking Assistance >Cheque for Update.
Chrome OS
Follow these steps to install Android Studio on Chrome Os:
- If you lot haven't already done and then, install Linux for Chrome Os.
- Open the Files app and locate the DEB package you downloaded in theDownloads binder under My files.
-
Right-click the DEB package and select Install with Linux (Beta).
- If yous have installed Android Studio before, select whether you lot want toimport previous Android Studio settings, and so click OK.
-
The Android Studio Setup Wizard guides you through the residuum of thesetup, which includes downloading Android SDK components that arerequired for development.
-
After installation is complete, launch Android Studio either from theLauncher, or from the Chrome OS Linux terminal by running
studio.shinthe default installation directory:/opt/android-studio/bin/studio.sh
That's it. Every bit new tools and other APIs become available, Android Studio tells youwith a pop-up, or you can check for updates by clicking Aid >Bank check for Update.
Note: Android Studio on Chrome OS currently supports deploying your app but toa continued hardware device. To learn more, read Run apps on a hardwaredevice.
Android Studio 2.2 Mac Download
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